TopologyLocation.fromTL constructor

TopologyLocation.fromTL(
  1. TopologyLocation gl
)

Implementation

TopologyLocation.fromTL(TopologyLocation gl) {
  init(gl.location.length);
  // if (gl != null) {
  for (int i = 0; i < location.length; i++) {
    location[i] = gl.location[i];
  }
  // }
}