computeRingBufferCurve method
Implementation
void computeRingBufferCurve(
List<Coordinate> inputPts, int side, OffsetSegmentGenerator segGen) {
// simplify input line to improve performance
double distTol = simplifyTolerance(distance);
// ensure that correct side is simplified
if (side == Position.RIGHT) distTol = -distTol;
List<Coordinate> simp =
BufferInputLineSimplifier.simplify(inputPts, distTol);
// List<Coordinate> simp = inputPts;
int n = simp.length - 1;
segGen.initSideSegments(simp[n - 1], simp[0], side);
for (int i = 1; i <= n; i++) {
bool addStartPoint = i != 1;
segGen.addNextSegment(simp[i], addStartPoint);
}
segGen.closeRing();
}