mulAndAss method
Implementation
MathComplex mulAndAss( dynamic r ){
if( r is MathComplex ){
if( r._im == 0.0 ){
_re *= r._re;
_im *= r._re;
} else {
double t = _re * r._re - _im * r._im;
_im = _re * r._im + _im * r._re;
_re = t;
}
} else {
double rr = ClipMath.toDouble(r);
_re *= rr;
_im *= rr;
}
return this;
}