processing3dLutStrengthPut method

Future<Response<Strength$Response>> processing3dLutStrengthPut({
  1. required Processing3dLutStrengthPut$RequestBody? body,
})

Set 3D Lut Strength

Implementation

Future<chopper.Response<Strength$Response>> processing3dLutStrengthPut(
    {required Processing3dLutStrengthPut$RequestBody? body}) {
  generatedMapping.putIfAbsent(
      Strength$Response, () => Strength$Response.fromJsonFactory);

  return _processing3dLutStrengthPut(body: body);
}