flatFireOffsets method
Implementation
(double vertical, double horizontal) flatFireOffsets(
double time,
double distanceFt,
double dropFt,
) {
if (isFull3d) return (0.0, 0.0);
final horizontal =
BallisticConstants.cEarthAngularVelocityRadS *
distanceFt *
sinLat *
time;
double vertical = 0.0;
if (sinAz != null) {
final verticalFactor =
-2.0 *
BallisticConstants.cEarthAngularVelocityRadS *
muzzleVelocityFps *
cosLat *
sinAz!;
vertical =
dropFt * (verticalFactor / BallisticConstants.cGravityImperial);
}
return (vertical, horizontal);
}