coriolisAccelerationLocal method
Implementation
Vector coriolisAccelerationLocal(Vector velocity) {
if (!isFull3d) return Vector.zero;
final velEast = velocity.x * rangeEast! + velocity.z * crossEast!;
final velNorth = velocity.x * rangeNorth! + velocity.z * crossNorth!;
final velUp = velocity.y;
const factor = -2.0 * BallisticConstants.cEarthAngularVelocityRadS;
final accelEast = factor * (cosLat * velUp - sinLat * velNorth);
final accelNorth = factor * (sinLat * velEast);
final accelUp = factor * (-cosLat * velEast);
final accelRange = accelEast * rangeEast! + accelNorth * rangeNorth!;
final accelCross = accelEast * crossEast! + accelNorth * crossNorth!;
return Vector(accelRange, accelUp, accelCross);
}