rewind method
void
rewind()
Implementation
void rewind(){
int duration = max(0, playerController.value.value.position.inMilliseconds - widget.rewindDuration);
playerController.value.seekTo(Duration(milliseconds: duration));
Timer(const Duration(milliseconds: 25), () {
if(!playerController.value.value.isPlaying){
playerController.value.play();
}
if(duration / playerController.value.value.duration.inMilliseconds >= 1){
_overlayTimer?.cancel();
}
});
}