addPattern method
Add a pattern to this graphic object
Implementation
void addPattern(PdfPattern pattern) {
if (!patterns.containsKey(pattern.name)) {
patterns[pattern.name] = pattern;
}
}
Add a pattern to this graphic object
void addPattern(PdfPattern pattern) {
if (!patterns.containsKey(pattern.name)) {
patterns[pattern.name] = pattern;
}
}