HapticEvent class
Represents a single haptic event in a pattern.
Constructors
- HapticEvent({required HapticEventType type, required double intensity, required double sharpness, required double time, double? duration})
-
const
- HapticEvent.continuous({required double time, required double duration, double intensity = 1.0, double sharpness = 0.5})
-
Creates a continuous haptic event (with duration).
factory
- HapticEvent.transient({required double time, double intensity = 1.0, double sharpness = 0.5})
-
Creates a transient haptic event (like a tap).
factory
Properties
- duration → double?
-
The duration of the event (only for continuous events).
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- intensity → double
-
The intensity of the haptic (0.0 to 1.0).
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
The sharpness of the haptic (0.0 to 1.0).
final
- time → double
-
The time at which this event should occur (in seconds).
final
- type → HapticEventType
-
The type of haptic event.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, dynamic> - Converts this event to a JSON-compatible map.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited