HapticEvent class

Represents a single haptic event in a pattern.

Constructors

HapticEvent({required HapticEventType type, required double intensity, required double sharpness, required double time, double? duration})
const
HapticEvent.continuous({required double time, required double duration, double intensity = 1.0, double sharpness = 0.5})
Creates a continuous haptic event (with duration).
factory
HapticEvent.transient({required double time, double intensity = 1.0, double sharpness = 0.5})
Creates a transient haptic event (like a tap).
factory

Properties

duration double?
The duration of the event (only for continuous events).
final
hashCode int
The hash code for this object.
no setterinherited
intensity double
The intensity of the haptic (0.0 to 1.0).
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
sharpness double
The sharpness of the haptic (0.0 to 1.0).
final
time double
The time at which this event should occur (in seconds).
final
type HapticEventType
The type of haptic event.
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toJson() Map<String, dynamic>
Converts this event to a JSON-compatible map.
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited