DAlertDialog class

Simple dialog with blur background and popup animations, use DialogStyle to custom it

Inheritance

Constructors

DAlertDialog({Key? key, Color? backgroundColor, DialogStyle? dialogStyle, Widget? title, Widget? content, List<Widget>? actions, double? blur, bool? dismissable, void onDismiss()?})
const

Properties

actions → List<Widget>?
The (optional) set of actions that are displayed at the bottom of the dialog.
final
backgroundColor → Color?
Its Barrier Color
final
barrierColor → Color?
finalinherited
blur → double?
Creates an background filter that applies a Gaussian blur. Default = 0
finalinherited
content → Widget?
The (optional) content of the dialog is displayed in the center of the dialog in a lighter font.
final
dialog → Widget?
Widget of dialog, you can use d_dialog, Dialog, AlertDialog or Custom your own Dialog
finalinherited
dialogStyle → DialogStyle?
Dialog style
final
dismissable → bool?
Because blur dialog cover the barrier, you have to declare here
finalinherited
hashCode → int
The hash code for this object.
no setterinherited
key → Key?
Controls how one widget replaces another widget in the tree.
finalinherited
onDismiss → void Function()?
Action before dialog dismissed
finalinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
title → Widget?
The (optional) title of the dialog is displayed in a large font at the top of the dialog.
final

Methods

build(BuildContext context) → Widget
Describes the part of the user interface represented by this widget.
override
createElement() → StatelessElement
Creates a StatelessElement to manage this widget's location in the tree.
inherited
debugDescribeChildren() → List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
show<T>(BuildContext context, {DialogTransitionType? transitionType, bool? dismissable, Duration? transitionDuration}) → Future<T?>
Show dialog directly
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) → String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String
Returns a one-line detailed description of the object.
inherited
toStringShort() → String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited