ContextMenuStateMixin<T extends StatefulWidget> mixin

Optional mixin for ContextMenu's. Provides: handlePressed method that takes care of closing the menu after some action has been run. card, button and divider builders, that check the for a parent ContextMenuOverlay

Superclass Constraints

Properties

buttonBuilder ContextMenuButtonBuilder
Passed a config and (optional) style, should return a single button. Defaults to ContextMenuButton
no setter
cardBuilder ContextMenuCardBuilder
Receives a list of buttons, and should wrap them with some container and layout widget (col/row). Defaults to a ContextMenuCard which is just a column with a background.
no setter
context BuildContext
The location in the tree where this widget builds.
no setterinherited
hashCode int
The hash code for this object.
no setterinherited
mounted bool
Whether this State object is currently in a tree.
no setterinherited
overlay ContextMenuOverlayState
Shortcut call to ContextMenuOverlay.of(context)
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
widget → T
The current configuration.
no setterinherited

Methods

activate() → void
Called when this object is reinserted into the tree after having been removed via deactivate.
inherited
build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
inherited
buildDivider() Widget
Builds divider to separate sections in the menu
deactivate() → void
Called when this object is removed from the tree.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
didChangeDependencies() → void
Called when a dependency of this State object changes.
inherited
didUpdateWidget(covariant T oldWidget) → void
Called whenever the widget configuration changes.
inherited
dispose() → void
Called when this object is removed from the tree permanently.
inherited
handlePressed(BuildContext context, VoidCallback action) → void
Convenience method to auto-close the context menu when an action is triggered which you almost always want to do in a context menu.
initState() → void
Called when this object is inserted into the tree.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload.
inherited
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited