Consola
A utility library to help developing command-line applications in Dart. Provides screen manipulation, ANSI escape codes, and more.
Table of Contents
- Getting Started
- Cursor Manipulation
- Screen Manipulation
- Colors
- Dimensions
- User Input
- Components
- ANSI Escape Codes
- Mocking
Getting Started
# pubspec.yaml
dependencies:
consola: <version>
Cursor Manipulation
You can move the cursor around.
void main() {
Console.moveUp();
Console.moveTo(22, 41);
Console.moveToTopLeft();
}
Screen Manipulation
You can clear the desired part screen.
void main() {
Console.clearScreen();
Console.clearLine();
Console.clearCurrentToStartScreen();
}
Colors
You can colorize the text.
void main() {
Console.write('Hello ', foregroundColor: SimpleColor.green);
Console.write('World', backgroundColor: SimpleColor.red);
}
Dimensions
You can get the dimensions of the terminal.
void main() {
int width = Console.getWindowWidth();
int height = Console.getWindowHeight();
}
User Input
You can read the user input in a type-safe way.
void main() {
int? age = Console.readInt(prompt: 'Enter your age: ');
Console.writeLine('You are $age years old.');
}
Components
There is a set of components that you can use to speed up the development of your command-line applications.
The state is stored in a component. You can draw the component by calling Console.draw(component)
.
➤ Progress Bar
A horizontal progress bar.
void main() {
Console.clearScreen();
final progressBar = ProgressBar.atPosition(
total: 50,
width: 100,
position: ConsoleCoordinate(1, 2),
head: 'Progress A: ',
barFillCharacter: '#',
tailBuilder: (_, __, percent) => ' ${percent.toStringAsFixed(0)}%',
);
for (var i = 0; i <= 50; i++) {
progressBar.current = i;
Console.draw(progressBar);
sleep(Duration(milliseconds: 50));
}
}
ANSI Escape Codes
You can access the underlying ANSI escape codes by accessing the ConsoleStrings
class.
void main() {
String eraseScreen = ConsoleStrings.eraseScreen;
String esc = ConsoleStrings.escape;
String csi = ConsoleStrings.csi;
}
Mocking
You can also mock the Console
by setting Console.instance
to a mocked object.
import 'package:your_package/gen/env.g.dart';
class MockConsoleExecutor extends ConsoleExecutor {
@override
void clearScreen({bool resetCursor = true}) {
print('Screen cleared');
}
}
void main() {
Console.clearScreen(); // clears the screen
Console.instance = MockConsoleExecutor();
Console.clearScreen(); // prints "Screen cleared"
}
License
MIT License
Copyright (c) 2024 Tien Do Nam
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.