TextElement constructor

TextElement(
  1. int priority, {
  2. required TextPainter textPainter,
  3. double dx = 0,
  4. double dy = 0,
})

Implementation

TextElement(int priority, {required this.textPainter, this.dx = 0, this.dy = 0})
    : super(phase: priority * RenderSystem.textureSortBucketSize);