Game class abstract

Implemented types
Implementers

Constructors

Game()

Properties

hashCode int
The hash code for this object.
no setterinherited
initialized bool
getter/setter pair
isAttached bool
no setteroverride
markNeedsPaint ↔ (void Function()?)
getter/setter pairoverride
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
updater GameLoop
latefinal

Methods

init() → void
lifecycleStateChange(AppLifecycleState state) → void
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
onAttach() → void
override
onDetach() → void
override
onUpdate(double deltaTime) → void
override
render(Canvas canvas, Offset offset) → void
inherited
resize(double width, double height) → void
inherited
toString() String
A string representation of this object.
inherited
update(double deltaTime) → void

Operators

operator ==(Object other) bool
The equality operator.
inherited