update method
Implementation
@override
void update(double deltaTime, BaseObject parent) {
var drawable = this.drawable;
if (drawable == null || !drawable.isReady) {
return;
}
var positionWorkspace = _positionWorkspace;
if (parent is SceneObject && parent.isVisible) {
positionWorkspace
..setFrom(parent.position)
..add(drawOffset); // 25%
if (cameraRelative) {
final focusPosition = systems.cameraSystem.focusPosition;
final params = systems.parameters;
final x = positionWorkspace.x - focusPosition.x + params.viewHalfWidth;
final y = positionWorkspace.y - focusPosition.y + params.viewHalfHeight;
_screenLocation.setValues(x, y);
}
if (drawable.visibleAtPosition(_screenLocation)) {
systems.renderSystem.draw(
drawable: drawable,
position: positionWorkspace,
priority: priority,
cameraRelative: cameraRelative); // 40%
}
}
}