spawnSprite method
Implementation
SceneObject spawnSprite(
TextureRegion textureRegion,
int priority, {
bool cameraRelative = true,
double rotation = 0.0,
double scale = 1.0,
double opacity = 1.0,
}) {
return buildSprite(textureRegion, priority,
cameraRelative: cameraRelative, rotation: rotation, scale: scale, opacity: opacity)
..spawn();
}