buildSprite method
Implementation
SceneObject buildSprite(
TextureRegion textureRegion,
int priority, {
bool cameraRelative = true,
double rotation = 0.0,
double scale = 1.0,
double opacity = 1.0,
}) {
var renderComponent = RenderComponent(priority, cameraRelative: cameraRelative);
var spriteComponent = SpriteComponent(textureRegion,
render: renderComponent, rotation: rotation, scale: scale, opacity: opacity);
return SceneObject()
..add(renderComponent)
..add(spriteComponent);
}