addAnimationRange method
void
addAnimationRange(])
Implementation
void addAnimationRange(String name, List<TextureRegion> regions, int frameBegin, int frameEnd,
[bool loop = false, int frameRate = defaultFrameRate]) {
if (frameBegin <= 0 || frameEnd <= 0) return;
int length = (frameEnd - frameBegin);
if (length > 0) {
List<int> frames = [length];
for (int i = 0; i < length; i++) {
frames[i] = frameBegin + i;
}
AnimationSequence animation =
AnimationSequence(name: name, frames: frames, frameRate: frameRate, loop: loop);
_addAnimation(name, animation, regions.sublist(frameBegin, frameEnd));
}
}