addAnimationFromTexture method
void
addAnimationFromTexture(])
Implementation
void addAnimationFromTexture(String name, Texture texture, double tileW, double tileH,
[bool loop = false, int frameRate = defaultFrameRate]) {
var width = texture.size.x;
var height = texture.size.y;
var row = (width / tileW).ceil();
var col = (height / tileH).ceil();
int length = row * col;
if (length > 0) {
List<TextureRegion> regions = [];
List<int> frames = [];
var index = 0;
for (int j = 0; j < col; j++) {
for (int i = 0; i < row; i++) {
frames.add(index);
var rect = Rect.fromLTWH(i * tileW, j * tileH, tileW, tileH);
regions.add(TextureRegion(texture, regionRect: rect));
index++;
}
}
AnimationSequence animation =
AnimationSequence(name: name, frames: frames, frameRate: frameRate, loop: loop);
_addAnimation(name, animation, regions);
}
}