SpriteComponent constructor
SpriteComponent(
- TextureRegion textureRegion, {
- RenderComponent? render,
- double rotation = 0.0,
- double scale = 1.0,
- double opacity = 1.0,
Implementation
SpriteComponent(
this.textureRegion, {
RenderComponent? render,
double rotation = 0.0,
double scale = 1.0,
double opacity = 1.0,
}) : _renderComponent = render {
setPhase(ComponentPhases.preDraw);
setBody(rotation: rotation, scale: scale, opacity: opacity);
_renderComponent?.drawable = drawable;
}