onKey method
Implementation
@override
bool onKey(KeyEvent event, RenderContext ctx) {
final filtered = _derived();
if (filtered.isEmpty) return false;
state.activeRow = state.activeRow.clamp(0, filtered.length - 1);
state.activeColumn = state.activeColumn.clamp(0, columns.length - 1);
if (event.key == NamedKey.arrowDown || event.char == 'j') {
state.activeRow = (state.activeRow + 1).clamp(0, filtered.length - 1);
return true;
}
if (event.key == NamedKey.arrowUp || event.char == 'k') {
state.activeRow = (state.activeRow - 1).clamp(0, filtered.length - 1);
return true;
}
if (event.key == NamedKey.arrowRight || event.char == 'l') {
state.activeColumn =
(state.activeColumn + 1).clamp(0, columns.length - 1);
return true;
}
if (event.key == NamedKey.arrowLeft || event.char == 'h') {
state.activeColumn =
(state.activeColumn - 1).clamp(0, columns.length - 1);
return true;
}
if (event.key == NamedKey.home) {
if (event.ctrl) {
state.activeColumn = 0;
} else {
state.activeRow = 0;
}
return true;
}
if (event.key == NamedKey.end) {
if (event.ctrl) {
state.activeColumn = columns.length - 1;
} else {
state.activeRow = filtered.length - 1;
}
return true;
}
if (event.key == NamedKey.pageDown) {
state.activeRow = (state.activeRow + 10).clamp(0, filtered.length - 1);
return true;
}
if (event.key == NamedKey.pageUp) {
state.activeRow = (state.activeRow - 10).clamp(0, filtered.length - 1);
return true;
}
if (event.key == NamedKey.enter) {
onRowActivated?.call(state.activeRow, filtered[state.activeRow]);
return true;
}
if (event.char == ' ') {
return _handleSpace(event);
}
return false;
}