WordRecallState class

Inheritance

Constructors

WordRecallState(RPUIWordRecallActivityBody sWidget, int numberOfTests)

Properties

context BuildContext
The location in the tree where this widget builds.
no setterinherited
currentNum int
getter/setter pair
finished bool
getter/setter pair
guess bool
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
mounted bool
Whether this State object is currently in a tree.
no setterinherited
numberOfTests int
final
player → AudioPlayer
final
resultsList1 List<String>
getter/setter pair
resultsList2 List<String>
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
seconds int
getter/setter pair
sWidget RPUIWordRecallActivityBody
final
time int
getter/setter pair
timer Timer?
getter/setter pair
timesTaken List<int>
getter/setter pair
waiting bool
getter/setter pair
widget WordRecall
The current configuration.
no setterinherited
wordBuffer List<String>
getter/setter pair
words List<String>
getter/setter pair

Methods

activate() → void
Called when this object is reinserted into the tree after having been removed via deactivate.
inherited
build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
override
deactivate() → void
Called when this object is removed from the tree.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
didChangeDependencies() → void
Called when a dependency of this State object changes.
inherited
didUpdateWidget(covariant WordRecall oldWidget) → void
Called whenever the widget configuration changes.
inherited
dispose() → void
Called when this object is removed from the tree permanently.
override
initState() → void
Called when this object is inserted into the tree.
override
makeGuess() → void
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload.
inherited
resetTest() Future<void>
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed.
inherited
startTest() Future<void>
startTimer() → void
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited