ContinuousVisualTrackingActivityBodyState class

Inheritance

Constructors

ContinuousVisualTrackingActivityBodyState(RPUIContinuousVisualTrackingActivityBody sWidget, int numberOfTests, int amountOfDots, int amountOfTargets, int dotSize, Duration trackingSpeed)

Properties

amountOfDots int
final
amountOfTargets int
final
conCurrentNum int
getter/setter pair
context BuildContext
The location in the tree where this widget builds.
no setterinherited
distractors List<bool>
getter/setter pair
dots List<bool>
getter/setter pair
dotSize int
final
finished bool
getter/setter pair
guess bool
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
mistakes List<int>
getter/setter pair
mounted bool
Whether this State object is currently in a tree.
no setterinherited
numberOfTests int
final
positions List<int>
getter/setter pair
rng Random
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
seconds int
getter/setter pair
sWidget RPUIContinuousVisualTrackingActivityBody
final
testTimer Timer?
Timer for the test
getter/setter pair
trackingSpeed Duration
final
visualScoreList List<int>
getter/setter pair
waiting bool
getter/setter pair
widget ContinuousVisualTrackingActivityBody
The current configuration.
no setterinherited
wrong int
getter/setter pair

Methods

activate() → void
Called when this object is reinserted into the tree after having been removed via deactivate.
inherited
build(BuildContext context) Widget
Build the main test phase
override
deactivate() → void
Called when this object is removed from the tree.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
didChangeDependencies() → void
Called when a dependency of this State object changes.
inherited
didUpdateWidget(covariant ContinuousVisualTrackingActivityBody oldWidget) → void
Called whenever the widget configuration changes.
inherited
dispose() → void
Called when this object is removed from the tree permanently.
override
generatePositions() List<int>
generate new positions for all dots
getDots(int amount, int targetAmount, BoxConstraints constraints, int avatarSize) List<AnimatedPositioned>
initState() → void
Called when this object is inserted into the tree.
override
makeGuess() → void
make a guess and check if its correct
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload.
inherited
resetTest() → void
reset the test
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed.
inherited
shuffleDots() → void
find new positions for all dots
startTest() → void
start the test
startTimer() → void
start the timer
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited