call method
Pointer<CGRenderingBufferProvider>
call(
- Pointer<
CGContentInfo> arg0, - Pointer<
CGBitmapParameters> arg1
Implementation
CGRenderingBufferProviderRef call(
ffi.Pointer<CGContentInfo> arg0,
ffi.Pointer<CGBitmapParameters> arg1,
) => ref.pointer.ref.invoke
.cast<
ffi.NativeFunction<
CGRenderingBufferProviderRef Function(
ffi.Pointer<objc.ObjCBlockImpl> block,
ffi.Pointer<CGContentInfo> arg0,
ffi.Pointer<CGBitmapParameters> arg1,
)
>
>()
.asFunction<
CGRenderingBufferProviderRef Function(
ffi.Pointer<objc.ObjCBlockImpl>,
ffi.Pointer<CGContentInfo>,
ffi.Pointer<CGBitmapParameters>,
)
>()(ref.pointer, arg0, arg1);