WorldProperties constructor
Implementation
WorldProperties({
/// Specifies the ID of the specific user script world to update.
/// If not provided, updates the properties of the default user script
/// world.
/// Values with leading underscores (`_`) are reserved.
String? worldId,
/// Specifies the world csp. The default is the ``ISOLATED``
/// world csp.
String? csp,
/// Specifies whether messaging APIs are exposed. The default is
/// `false`.
bool? messaging,
}) : _wrapped = $js.WorldProperties(
worldId: worldId,
csp: csp,
messaging: messaging,
);