ChipsChoiceState<T> class
Chips Choice State
- Inheritance
-
- Object
- State<
ChipsChoice< T> > - ChipsChoiceState
Constructors
Properties
-
choiceChips
→ List<
Widget> -
generate the choice chips
no setter
-
choiceItems
↔ List<
C2Choice< ?T> > -
choice items
getter/setter pair
- context → BuildContext
-
The location in the tree where this widget builds.
no setterinherited
- defaultActiveChoiceStyle → C2ChoiceStyle
-
default style for selected choice item
no setter
- defaultChipMargin → EdgeInsetsGeometry
-
default chip margin
no setter
- defaultChoiceStyle → C2ChoiceStyle
-
default style for unselected choice item
no setter
- error ↔ Error?
-
choice loader error
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- listScrollable → Widget
-
the scrollable list
no setter
- listScrollableVertical → Widget
-
no setter
- listWrapped → Widget
-
the wrapped list
no setter
- loading ↔ bool
-
choice loader process indicator
getter/setter pair
- mounted → bool
-
Whether this State object is currently in a tree.
no setterinherited
- placeholder → String
-
get placeholder string
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- theme → ThemeData
-
get default theme
no setter
-
widget
→ ChipsChoice<
T> -
The current configuration.
no setterinherited
Methods
-
activate(
) → void -
Called when this object is reinserted into the tree after having been
removed via deactivate.
inherited
-
build(
BuildContext context) → Widget -
Describes the part of the user interface represented by this widget.
override
-
choiceChipsGenerator(
int i) → Widget - choice chips generator
-
deactivate(
) → void -
Called when this object is removed from the tree.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
didChangeDependencies(
) → void -
Called when a dependency of this State object changes.
inherited
-
didUpdateWidget(
covariant ChipsChoice< T> oldWidget) → void -
Called whenever the widget configuration changes.
override
-
dispose(
) → void -
Called when this object is removed from the tree permanently.
inherited
-
initState(
) → void -
Called when this object is inserted into the tree.
override
-
loadChoiceItems(
) → void - load the choice items
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
reassemble(
) → void -
Called whenever the application is reassembled during debugging, for
example during hot reload.
inherited
-
setState(
VoidCallback fn) → void -
Notify the framework that the internal state of this object has changed.
override
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringShort(
) → String -
A brief description of this object, usually just the runtimeType and the
hashCode.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited