chipmunk2d_physics_ffi_bindings_generated
library
Functions
-
cp_arbiter_get_bodies(Pointer<cpArbiter> arb, Pointer<Pointer<cpBody>> a, Pointer<Pointer<cpBody>> b)
→ void
-
-
cp_arbiter_get_contact_point_set(Pointer<cpArbiter> arb)
→ cpContactPointSet
-
-
cp_arbiter_get_count(Pointer<cpArbiter> arb)
→ int
-
-
cp_arbiter_get_depth(Pointer<cpArbiter> arb, int i)
→ double
-
-
cp_arbiter_get_friction(Pointer<cpArbiter> arb)
→ double
-
-
cp_arbiter_get_normal(Pointer<cpArbiter> arb)
→ cpVect
-
-
cp_arbiter_get_point_a(Pointer<cpArbiter> arb, int i)
→ cpVect
-
-
cp_arbiter_get_point_b(Pointer<cpArbiter> arb, int i)
→ cpVect
-
-
cp_arbiter_get_restitution(Pointer<cpArbiter> arb)
→ double
-
Arbiter
-
cp_arbiter_get_shapes(Pointer<cpArbiter> arb, Pointer<Pointer<cpShape>> a, Pointer<Pointer<cpShape>> b)
→ void
-
-
cp_arbiter_get_surface_velocity(Pointer<cpArbiter> arb)
→ cpVect
-
-
cp_arbiter_ignore(Pointer<cpArbiter> arb)
→ int
-
-
cp_arbiter_is_first_contact(Pointer<cpArbiter> arb)
→ int
-
-
cp_arbiter_is_removal(Pointer<cpArbiter> arb)
→ int
-
-
cp_arbiter_set_contact_point_set(Pointer<cpArbiter> arb, Pointer<cpContactPointSet> set)
→ void
-
-
cp_arbiter_set_friction(Pointer<cpArbiter> arb, double friction)
→ void
-
-
cp_arbiter_set_restitution(Pointer<cpArbiter> arb, double restitution)
→ void
-
-
cp_arbiter_set_surface_velocity(Pointer<cpArbiter> arb, cpVect vr)
→ void
-
-
cp_arbiter_total_impulse(Pointer<cpArbiter> arb)
→ cpVect
-
-
cp_arbiter_total_ke(Pointer<cpArbiter> arb)
→ double
-
-
cp_area_for_circle(double r1, double r2)
→ double
-
-
cp_area_for_poly(int count, Pointer<cpVect> verts, double radius)
→ double
-
-
cp_area_for_segment(cpVect a, cpVect b, double radius)
→ double
-
-
cp_body_activate(Pointer<cpBody> body)
→ void
-
-
cp_body_activate_static(Pointer<cpBody> body, Pointer<cpShape> filter)
→ void
-
-
cp_body_apply_force_at_local_point(Pointer<cpBody> body, cpVect force, cpVect point)
→ void
-
-
cp_body_apply_force_at_world_point(Pointer<cpBody> body, cpVect force, cpVect point)
→ void
-
-
cp_body_apply_impulse_at_local_point(Pointer<cpBody> body, cpVect impulse, cpVect point)
→ void
-
-
cp_body_apply_impulse_at_world_point(Pointer<cpBody> body, cpVect impulse, cpVect point)
→ void
-
-
cp_body_free(Pointer<cpBody> body)
→ void
-
-
cp_body_get_angle(Pointer<cpBody> body)
→ double
-
-
cp_body_get_angular_velocity(Pointer<cpBody> body)
→ double
-
-
cp_body_get_center_of_gravity(Pointer<cpBody> body)
→ cpVect
-
-
cp_body_get_force(Pointer<cpBody> body)
→ cpVect
-
-
cp_body_get_mass(Pointer<cpBody> body)
→ double
-
-
cp_body_get_moment(Pointer<cpBody> body)
→ double
-
-
cp_body_get_position(Pointer<cpBody> body)
→ cpVect
-
-
cp_body_get_rotation(Pointer<cpBody> body)
→ cpVect
-
-
cp_body_get_space(Pointer<cpBody> body)
→ Pointer<cpSpace>
-
-
cp_body_get_torque(Pointer<cpBody> body)
→ double
-
-
cp_body_get_type(Pointer<cpBody> body)
→ int
-
-
cp_body_get_velocity(Pointer<cpBody> body)
→ cpVect
-
-
cp_body_get_velocity_at_local_point(Pointer<cpBody> body, cpVect point)
→ cpVect
-
-
cp_body_get_velocity_at_world_point(Pointer<cpBody> body, cpVect point)
→ cpVect
-
-
cp_body_is_sleeping(Pointer<cpBody> body)
→ int
-
-
cp_body_kinetic_energy(Pointer<cpBody> body)
→ double
-
-
cp_body_local_to_world(Pointer<cpBody> body, cpVect point)
→ cpVect
-
-
cp_body_new(double mass, double moment)
→ Pointer<cpBody>
-
Body management
-
cp_body_new_kinematic()
→ Pointer<cpBody>
-
-
cp_body_new_static()
→ Pointer<cpBody>
-
-
cp_body_set_angle(Pointer<cpBody> body, double angle)
→ void
-
-
cp_body_set_angular_velocity(Pointer<cpBody> body, double angularVelocity)
→ void
-
-
cp_body_set_center_of_gravity(Pointer<cpBody> body, cpVect cog)
→ void
-
-
cp_body_set_force(Pointer<cpBody> body, cpVect force)
→ void
-
-
cp_body_set_mass(Pointer<cpBody> body, double mass)
→ void
-
-
cp_body_set_moment(Pointer<cpBody> body, double moment)
→ void
-
-
cp_body_set_position(Pointer<cpBody> body, cpVect pos)
→ void
-
-
cp_body_set_torque(Pointer<cpBody> body, double torque)
→ void
-
-
cp_body_set_type(Pointer<cpBody> body, int type)
→ void
-
-
cp_body_set_velocity(Pointer<cpBody> body, cpVect velocity)
→ void
-
-
cp_body_sleep(Pointer<cpBody> body)
→ void
-
-
cp_body_sleep_with_group(Pointer<cpBody> body, Pointer<cpBody> group)
→ void
-
-
cp_body_world_to_local(Pointer<cpBody> body, cpVect point)
→ cpVect
-
-
cp_box_shape_new(Pointer<cpBody> body, double width, double height, double radius)
→ Pointer<cpShape>
-
-
cp_box_shape_new2(Pointer<cpBody> body, cpBB box, double radius)
→ Pointer<cpShape>
-
-
cp_centroid_for_poly(int count, Pointer<cpVect> verts)
→ cpVect
-
-
cp_circle_shape_get_offset(Pointer<cpShape> shape)
→ cpVect
-
Circle shape specific
-
cp_circle_shape_get_radius(Pointer<cpShape> shape)
→ double
-
-
cp_circle_shape_new(Pointer<cpBody> body, double radius, cpVect offset)
→ Pointer<cpShape>
-
Shape management
-
cp_constraint_free(Pointer<cpConstraint> constraint)
→ void
-
Constraint management
-
cp_constraint_get_body_a(Pointer<cpConstraint> constraint)
→ Pointer<cpBody>
-
-
cp_constraint_get_body_b(Pointer<cpConstraint> constraint)
→ Pointer<cpBody>
-
-
cp_constraint_get_collide_bodies(Pointer<cpConstraint> constraint)
→ int
-
-
cp_constraint_get_error_bias(Pointer<cpConstraint> constraint)
→ double
-
-
cp_constraint_get_impulse(Pointer<cpConstraint> constraint)
→ double
-
-
cp_constraint_get_max_bias(Pointer<cpConstraint> constraint)
→ double
-
-
cp_constraint_get_max_force(Pointer<cpConstraint> constraint)
→ double
-
-
cp_constraint_get_space(Pointer<cpConstraint> constraint)
→ Pointer<cpSpace>
-
-
cp_constraint_set_collide_bodies(Pointer<cpConstraint> constraint, int collideBodies)
→ void
-
-
cp_constraint_set_error_bias(Pointer<cpConstraint> constraint, double errorBias)
→ void
-
-
cp_constraint_set_max_bias(Pointer<cpConstraint> constraint, double maxBias)
→ void
-
-
cp_constraint_set_max_force(Pointer<cpConstraint> constraint, double maxForce)
→ void
-
-
cp_convex_hull(int count, Pointer<cpVect> verts, Pointer<cpVect> result, Pointer<Int> first, double tol)
→ int
-
-
cp_damped_rotary_spring_get_damping(Pointer<cpConstraint> constraint)
→ double
-
-
cp_damped_rotary_spring_get_rest_angle(Pointer<cpConstraint> constraint)
→ double
-
-
cp_damped_rotary_spring_get_stiffness(Pointer<cpConstraint> constraint)
→ double
-
-
cp_damped_rotary_spring_new(Pointer<cpBody> a, Pointer<cpBody> b, double restAngle, double stiffness, double damping)
→ Pointer<cpConstraint>
-
Damped rotary spring
-
cp_damped_rotary_spring_set_damping(Pointer<cpConstraint> constraint, double damping)
→ void
-
-
cp_damped_rotary_spring_set_rest_angle(Pointer<cpConstraint> constraint, double restAngle)
→ void
-
-
cp_damped_rotary_spring_set_stiffness(Pointer<cpConstraint> constraint, double stiffness)
→ void
-
-
cp_damped_spring_get_anchor_a(Pointer<cpConstraint> constraint)
→ cpVect
-
-
cp_damped_spring_get_anchor_b(Pointer<cpConstraint> constraint)
→ cpVect
-
-
cp_damped_spring_get_damping(Pointer<cpConstraint> constraint)
→ double
-
-
cp_damped_spring_get_rest_length(Pointer<cpConstraint> constraint)
→ double
-
-
cp_damped_spring_get_stiffness(Pointer<cpConstraint> constraint)
→ double
-
-
cp_damped_spring_new(Pointer<cpBody> a, Pointer<cpBody> b, cpVect anchorA, cpVect anchorB, double restLength, double stiffness, double damping)
→ Pointer<cpConstraint>
-
Damped spring
-
cp_damped_spring_set_anchor_a(Pointer<cpConstraint> constraint, cpVect anchorA)
→ void
-
-
cp_damped_spring_set_anchor_b(Pointer<cpConstraint> constraint, cpVect anchorB)
→ void
-
-
cp_damped_spring_set_damping(Pointer<cpConstraint> constraint, double damping)
→ void
-
-
cp_damped_spring_set_rest_length(Pointer<cpConstraint> constraint, double restLength)
→ void
-
-
cp_damped_spring_set_stiffness(Pointer<cpConstraint> constraint, double stiffness)
→ void
-
-
cp_gear_joint_get_phase(Pointer<cpConstraint> constraint)
→ double
-
-
cp_gear_joint_get_ratio(Pointer<cpConstraint> constraint)
→ double
-
-
cp_gear_joint_new(Pointer<cpBody> a, Pointer<cpBody> b, double phase, double ratio)
→ Pointer<cpConstraint>
-
Gear joint
-
cp_gear_joint_set_phase(Pointer<cpConstraint> constraint, double phase)
→ void
-
-
cp_gear_joint_set_ratio(Pointer<cpConstraint> constraint, double ratio)
→ void
-
-
cp_groove_joint_get_anchor_b(Pointer<cpConstraint> constraint)
→ cpVect
-
-
cp_groove_joint_get_groove_a(Pointer<cpConstraint> constraint)
→ cpVect
-
-
cp_groove_joint_get_groove_b(Pointer<cpConstraint> constraint)
→ cpVect
-
-
cp_groove_joint_new(Pointer<cpBody> a, Pointer<cpBody> b, cpVect groove_a, cpVect groove_b, cpVect anchorB)
→ Pointer<cpConstraint>
-
Groove joint
-
cp_groove_joint_set_anchor_b(Pointer<cpConstraint> constraint, cpVect anchorB)
→ void
-
-
cp_groove_joint_set_groove_a(Pointer<cpConstraint> constraint, cpVect grooveA)
→ void
-
-
cp_groove_joint_set_groove_b(Pointer<cpConstraint> constraint, cpVect grooveB)
→ void
-
-
cp_moment_for_box(double m, double width, double height)
→ double
-
-
cp_moment_for_box2(double m, cpBB box)
→ double
-
-
cp_moment_for_circle(double m, double r1, double r2, cpVect offset)
→ double
-
Utility functions
-
cp_moment_for_poly(double m, int count, Pointer<cpVect> verts, cpVect offset, double radius)
→ double
-
-
cp_moment_for_segment(double m, cpVect a, cpVect b, double radius)
→ double
-
-
cp_pin_joint_get_anchor_a(Pointer<cpConstraint> constraint)
→ cpVect
-
-
cp_pin_joint_get_anchor_b(Pointer<cpConstraint> constraint)
→ cpVect
-
-
cp_pin_joint_get_dist(Pointer<cpConstraint> constraint)
→ double
-
-
cp_pin_joint_new(Pointer<cpBody> a, Pointer<cpBody> b, cpVect anchorA, cpVect anchorB)
→ Pointer<cpConstraint>
-
Pin joint
-
cp_pin_joint_set_anchor_a(Pointer<cpConstraint> constraint, cpVect anchorA)
→ void
-
-
cp_pin_joint_set_anchor_b(Pointer<cpConstraint> constraint, cpVect anchorB)
→ void
-
-
cp_pin_joint_set_dist(Pointer<cpConstraint> constraint, double dist)
→ void
-
-
cp_pivot_joint_get_anchor_a(Pointer<cpConstraint> constraint)
→ cpVect
-
-
cp_pivot_joint_get_anchor_b(Pointer<cpConstraint> constraint)
→ cpVect
-
-
cp_pivot_joint_new(Pointer<cpBody> a, Pointer<cpBody> b, cpVect pivot)
→ Pointer<cpConstraint>
-
Pivot joint
-
cp_pivot_joint_new2(Pointer<cpBody> a, Pointer<cpBody> b, cpVect anchorA, cpVect anchorB)
→ Pointer<cpConstraint>
-
-
cp_pivot_joint_set_anchor_a(Pointer<cpConstraint> constraint, cpVect anchorA)
→ void
-
-
cp_pivot_joint_set_anchor_b(Pointer<cpConstraint> constraint, cpVect anchorB)
→ void
-
-
cp_poly_shape_get_count(Pointer<cpShape> shape)
→ int
-
Poly shape specific
-
cp_poly_shape_get_radius(Pointer<cpShape> shape)
→ double
-
-
cp_poly_shape_get_vert(Pointer<cpShape> shape, int index)
→ cpVect
-
-
cp_poly_shape_new(Pointer<cpBody> body, int count, Pointer<cpVect> verts, cpTransform transform, double radius)
→ Pointer<cpShape>
-
-
cp_poly_shape_new_raw(Pointer<cpBody> body, int count, Pointer<cpVect> verts, double radius)
→ Pointer<cpShape>
-
-
cp_ratchet_joint_get_angle(Pointer<cpConstraint> constraint)
→ double
-
-
cp_ratchet_joint_get_phase(Pointer<cpConstraint> constraint)
→ double
-
-
cp_ratchet_joint_get_ratchet(Pointer<cpConstraint> constraint)
→ double
-
-
cp_ratchet_joint_new(Pointer<cpBody> a, Pointer<cpBody> b, double phase, double ratchet)
→ Pointer<cpConstraint>
-
Ratchet joint
-
cp_ratchet_joint_set_angle(Pointer<cpConstraint> constraint, double angle)
→ void
-
-
cp_ratchet_joint_set_phase(Pointer<cpConstraint> constraint, double phase)
→ void
-
-
cp_ratchet_joint_set_ratchet(Pointer<cpConstraint> constraint, double ratchet)
→ void
-
-
cp_rotary_limit_joint_get_max(Pointer<cpConstraint> constraint)
→ double
-
-
cp_rotary_limit_joint_get_min(Pointer<cpConstraint> constraint)
→ double
-
-
cp_rotary_limit_joint_new(Pointer<cpBody> a, Pointer<cpBody> b, double min, double max)
→ Pointer<cpConstraint>
-
Rotary limit joint
-
cp_rotary_limit_joint_set_max(Pointer<cpConstraint> constraint, double max)
→ void
-
-
cp_rotary_limit_joint_set_min(Pointer<cpConstraint> constraint, double min)
→ void
-
-
cp_segment_shape_get_a(Pointer<cpShape> shape)
→ cpVect
-
Segment shape specific
-
cp_segment_shape_get_b(Pointer<cpShape> shape)
→ cpVect
-
-
cp_segment_shape_get_normal(Pointer<cpShape> shape)
→ cpVect
-
-
cp_segment_shape_get_radius(Pointer<cpShape> shape)
→ double
-
-
cp_segment_shape_new(Pointer<cpBody> body, cpVect a, cpVect b, double radius)
→ Pointer<cpShape>
-
-
cp_segment_shape_set_neighbors(Pointer<cpShape> shape, cpVect prev, cpVect next)
→ void
-
-
cp_shape_filter_new(int group, int categories, int mask)
→ cpShapeFilter
-
-
cp_shape_free(Pointer<cpShape> shape)
→ void
-
-
cp_shape_get_area(Pointer<cpShape> shape)
→ double
-
-
cp_shape_get_bb(Pointer<cpShape> shape)
→ cpBB
-
-
cp_shape_get_body(Pointer<cpShape> shape)
→ Pointer<cpBody>
-
-
cp_shape_get_center_of_gravity(Pointer<cpShape> shape)
→ cpVect
-
-
cp_shape_get_collision_type(Pointer<cpShape> shape)
→ int
-
-
cp_shape_get_density(Pointer<cpShape> shape)
→ double
-
-
cp_shape_get_elasticity(Pointer<cpShape> shape)
→ double
-
-
cp_shape_get_filter(Pointer<cpShape> shape)
→ cpShapeFilter
-
-
cp_shape_get_friction(Pointer<cpShape> shape)
→ double
-
-
cp_shape_get_mass(Pointer<cpShape> shape)
→ double
-
-
cp_shape_get_moment(Pointer<cpShape> shape)
→ double
-
-
cp_shape_get_sensor(Pointer<cpShape> shape)
→ int
-
-
cp_shape_get_space(Pointer<cpShape> shape)
→ Pointer<cpSpace>
-
-
cp_shape_get_surface_velocity(Pointer<cpShape> shape)
→ cpVect
-
-
cp_shape_point_query(Pointer<cpShape> shape, cpVect p, Pointer<cpPointQueryInfo> out)
→ double
-
-
cp_shape_segment_query(Pointer<cpShape> shape, cpVect a, cpVect b, double radius, Pointer<cpSegmentQueryInfo> info)
→ int
-
-
cp_shape_set_body(Pointer<cpShape> shape, Pointer<cpBody> body)
→ void
-
-
cp_shape_set_collision_type(Pointer<cpShape> shape, int collisionType)
→ void
-
-
cp_shape_set_density(Pointer<cpShape> shape, double density)
→ void
-
-
cp_shape_set_elasticity(Pointer<cpShape> shape, double elasticity)
→ void
-
-
cp_shape_set_filter(Pointer<cpShape> shape, cpShapeFilter filter)
→ void
-
-
cp_shape_set_friction(Pointer<cpShape> shape, double friction)
→ void
-
-
cp_shape_set_mass(Pointer<cpShape> shape, double mass)
→ void
-
-
cp_shape_set_sensor(Pointer<cpShape> shape, int sensor)
→ void
-
-
cp_shape_set_surface_velocity(Pointer<cpShape> shape, cpVect surfaceVelocity)
→ void
-
-
cp_shapes_collide(Pointer<cpShape> a, Pointer<cpShape> b)
→ cpContactPointSet
-
-
cp_simple_motor_get_rate(Pointer<cpConstraint> constraint)
→ double
-
-
cp_simple_motor_new(Pointer<cpBody> a, Pointer<cpBody> b, double rate)
→ Pointer<cpConstraint>
-
Simple motor
-
cp_simple_motor_set_rate(Pointer<cpConstraint> constraint, double rate)
→ void
-
-
cp_slide_joint_get_anchor_a(Pointer<cpConstraint> constraint)
→ cpVect
-
-
cp_slide_joint_get_anchor_b(Pointer<cpConstraint> constraint)
→ cpVect
-
-
cp_slide_joint_get_max(Pointer<cpConstraint> constraint)
→ double
-
-
cp_slide_joint_get_min(Pointer<cpConstraint> constraint)
→ double
-
-
cp_slide_joint_new(Pointer<cpBody> a, Pointer<cpBody> b, cpVect anchorA, cpVect anchorB, double min, double max)
→ Pointer<cpConstraint>
-
Slide joint
-
cp_slide_joint_set_anchor_a(Pointer<cpConstraint> constraint, cpVect anchorA)
→ void
-
-
cp_slide_joint_set_anchor_b(Pointer<cpConstraint> constraint, cpVect anchorB)
→ void
-
-
cp_slide_joint_set_max(Pointer<cpConstraint> constraint, double max)
→ void
-
-
cp_slide_joint_set_min(Pointer<cpConstraint> constraint, double min)
→ void
-
-
cp_space_add_body(Pointer<cpSpace> space, Pointer<cpBody> body)
→ void
-
Space-Body-Shape relationships
-
cp_space_add_constraint(Pointer<cpSpace> space, Pointer<cpConstraint> constraint)
→ void
-
-
cp_space_add_shape(Pointer<cpSpace> space, Pointer<cpShape> shape)
→ void
-
-
cp_space_contains_body(Pointer<cpSpace> space, Pointer<cpBody> body)
→ int
-
-
cp_space_contains_constraint(Pointer<cpSpace> space, Pointer<cpConstraint> constraint)
→ int
-
-
cp_space_contains_shape(Pointer<cpSpace> space, Pointer<cpShape> shape)
→ int
-
-
cp_space_free(Pointer<cpSpace> space)
→ void
-
-
cp_space_get_collision_bias(Pointer<cpSpace> space)
→ double
-
-
cp_space_get_collision_persistence(Pointer<cpSpace> space)
→ int
-
-
cp_space_get_collision_slop(Pointer<cpSpace> space)
→ double
-
-
cp_space_get_current_time_step(Pointer<cpSpace> space)
→ double
-
-
cp_space_get_damping(Pointer<cpSpace> space)
→ double
-
-
cp_space_get_gravity(Pointer<cpSpace> space)
→ cpVect
-
-
cp_space_get_idle_speed_threshold(Pointer<cpSpace> space)
→ double
-
-
cp_space_get_iterations(Pointer<cpSpace> space)
→ int
-
-
cp_space_get_sleep_time_threshold(Pointer<cpSpace> space)
→ double
-
-
cp_space_get_static_body(Pointer<cpSpace> space)
→ Pointer<cpBody>
-
-
cp_space_is_locked(Pointer<cpSpace> space)
→ int
-
-
cp_space_new()
→ Pointer<cpSpace>
-
Space management
-
cp_space_point_query_nearest(Pointer<cpSpace> space, cpVect point, double maxDistance, cpShapeFilter filter, Pointer<cpPointQueryInfo> out)
→ Pointer<cpShape>
-
Collision detection and spatial queries
-
cp_space_reindex_shape(Pointer<cpSpace> space, Pointer<cpShape> shape)
→ void
-
-
cp_space_reindex_shapes_for_body(Pointer<cpSpace> space, Pointer<cpBody> body)
→ void
-
-
cp_space_reindex_static(Pointer<cpSpace> space)
→ void
-
-
cp_space_remove_body(Pointer<cpSpace> space, Pointer<cpBody> body)
→ void
-
-
cp_space_remove_constraint(Pointer<cpSpace> space, Pointer<cpConstraint> constraint)
→ void
-
-
cp_space_remove_shape(Pointer<cpSpace> space, Pointer<cpShape> shape)
→ void
-
-
cp_space_segment_query_first(Pointer<cpSpace> space, cpVect start, cpVect end, double radius, cpShapeFilter filter, Pointer<cpSegmentQueryInfo> out)
→ Pointer<cpShape>
-
-
cp_space_set_collision_bias(Pointer<cpSpace> space, double collisionBias)
→ void
-
-
cp_space_set_collision_persistence(Pointer<cpSpace> space, int collisionPersistence)
→ void
-
-
cp_space_set_collision_slop(Pointer<cpSpace> space, double collisionSlop)
→ void
-
-
cp_space_set_damping(Pointer<cpSpace> space, double damping)
→ void
-
-
cp_space_set_gravity(Pointer<cpSpace> space, cpVect gravity)
→ void
-
-
cp_space_set_idle_speed_threshold(Pointer<cpSpace> space, double idleSpeedThreshold)
→ void
-
-
cp_space_set_iterations(Pointer<cpSpace> space, int iterations)
→ void
-
-
cp_space_set_sleep_time_threshold(Pointer<cpSpace> space, double sleepTimeThreshold)
→ void
-
-
cp_space_shape_query(Pointer<cpSpace> space, Pointer<cpShape> shape, Pointer<Void> func, Pointer<Void> data)
→ int
-
-
cp_space_step(Pointer<cpSpace> space, double dt)
→ void
-
-
cp_vect_get_x(cpVect v)
→ double
-
-
cp_vect_get_y(cpVect v)
→ double
-
-
cp_vect_new(double x, double y)
→ cpVect
-
Vector utilities