chat_bottom_container

author author pub

Language: English | δΈ­ζ–‡

This is a Flutter package for managing the bottom container of a chat page, which can be used to implement smooth switching between the keyboard and the other panel.

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πŸŽ€ Support

  • iOS
  • Android

πŸ“¦ Installing

Add chat_bottom_container to your pubspec.yaml file:

dependencies:
  chat_bottom_container: latest_version

Import chat_bottom_container in files that it will be used:

import 'package:chat_bottom_container/chat_bottom_container.dart';

πŸ€– Android

Add jitpack to the root build.gradle file of your project at the end of repositories.

allprojects {
  repositories {
    ...
    maven { url 'https://jitpack.io' }
  }
}

πŸš€ Usage

Overall page layout.

@override
Widget build(BuildContext context) {
  return Scaffold(
    // Need to be set to false
    resizeToAvoidBottomInset: false,
    body: Column(
      mainAxisAlignment: MainAxisAlignment.center,
      children: [
        Expanded(
          child: ListView.builder(
            ...
          ),
        ),
        // Input box view
        _buildInputView(),
        // Bottom container
        _buildPanelContainer(),
      ],
    ),
  );
}

Bottom container.

/// Custom bottom panel type
enum PanelType {
  none,
  keyboard,
  emoji,
  tool,
}

final controller = ChatBottomPanelContainerController<PanelType>();
final FocusNode inputFocusNode = FocusNode();
PanelType currentPanelType = PanelType.none;

Widget _buildPanelContainer() {
  return ChatBottomPanelContainer<PanelType>(
    controller: controller,
    inputFocusNode: inputFocusNode,
    otherPanelWidget: (type) {
      // Return the custom panel view
      if (type == null) return const SizedBox.shrink();
      switch (type) {
        case PanelType.emoji:
          return _buildEmojiPickerPanel();
        case PanelType.tool:
          return _buildToolPanel();
        default:
          return const SizedBox.shrink();
      }
    },
    onPanelTypeChange: (panelType, data) {
      // Record the current panel type
      switch (panelType) {
        case ChatBottomPanelType.none:
          currentPanelType = PanelType.none;
          break;
        case ChatBottomPanelType.keyboard:
          currentPanelType = PanelType.keyboard;
          break;
        case ChatBottomPanelType.other:
          if (data == null) return;
          switch (data) {
            case PanelType.emoji:
              currentPanelType = PanelType.emoji;
              break;
            case PanelType.tool:
              currentPanelType = PanelType.tool;
              break;
            default:
              currentPanelType = PanelType.none;
              break;
          }
          break;
      }
    },
    panelBgColor: panelBgColor,
  );
}

Toggle bottom panel type.

controller.updatePanelType(
  // Set the current bottom panel type of ChatBottomPanelContainer
  // Can be passed to ChatBottomPanelType.keyboard | ChatBottomPanelType.other | ChatBottomPanelType.none
  ChatBottomPanelType.other,
  // Callback the PanelType value customized by developer, must be passed when ChatBottomPanelType.other
  data: PanelType.emoji, // PanelType.tool
);

Here are some additional features and instructions

Hide Panel

hidePanel() {
  inputFocusNode.unfocus();
  if (ChatBottomPanelType.none == controller.currentPanelType) return;
  controller.updatePanelType(ChatBottomPanelType.none);
}

Customize bottom safe area height

By default, chat_bottom_container will automatically add the bottom safe area height for you, but in some scenarios you may not want this, you can customize this height by setting safeAreaBottom to 0.

return ChatBottomPanelContainer<PanelType>(
  ...
  safeAreaBottom: 0,
  ...
);

Adjust the keyboard panel height

For example, in the chat page on the home page, the height of the fixed BottomNavigationBar at the bottom of the outer layer needs to be subtracted.

return ChatBottomPanelContainer<PanelType>(
  ...
  changeKeyboardPanelHeight: (keyboardHeight) {
    final renderObj = bottomNavigationBarKey.currentContext?.findRenderObject();
    if (renderObj is! RenderBox) return keyboardHeight;
    return keyboardHeight - renderObj.size.height;
  },
  ...
);

πŸ–¨ About Me