hsl2rgb static method
Implementation
static List<int> hsl2rgb(num hue, num saturation, num lightness) {
if (saturation <= 1 && lightness <= 1) {
// if both <=1 we assume that are 0-1 range, NOTE that means if REALLT want (0.01 s then you need to pass it like that and not as 1 in to 100 scale)
saturation *= 100;
lightness *= 100;
}
hue = hue / 360;
saturation = saturation / 100;
lightness = lightness / 100;
num t2;
num t3;
num val;
if (saturation == 0) {
final iVal = (lightness * 255).round();
return [iVal, iVal, iVal];
}
if (lightness < 0.5) {
t2 = lightness * (1 + saturation);
} else {
t2 = lightness + saturation - lightness * saturation;
}
var t1 = 2 * lightness - t2;
final rgb = [0, 0, 0];
for (var i = 0; i < 3; i++) {
t3 = hue + 1 / 3 * -(i - 1);
if (t3 < 0) {
t3++;
}
if (t3 > 1) {
t3--;
}
if (6 * t3 < 1) {
val = t1 + (t2 - t1) * 6 * t3;
} else if (2 * t3 < 1) {
val = t2;
} else if (3 * t3 < 2) {
val = t1 + (t2 - t1) * (2 / 3 - t3) * 6;
} else {
val = t1;
}
rgb[i] = (val * 255).round();
}
return rgb;
}