ChessRule class
Rule validator 行棋规则
Constructors
- ChessRule.new(ChessFen fen)
- constructor of a validator
- ChessRule.fromFen([String fenStr = ChessFen.initFen])
- constructor of a validator
Properties
Methods
-
canParryKill(
int team) → bool - Can the deadlock be solved 是否可以解杀
-
getBeEatenList(
int team) → List< ChessItem> - 获取要被吃的子,无根,或者吃子者权重低, 不含老将
-
getBeEatList(
ChessPos pos) → List< ChessItem> - 获取被吃子的列表
-
getCheckEat(
int team) → List< String> - TODO 获取抽子招法 将军同时吃对方无根子 1.一个子将军,另一个子吃子,判断被吃子能否解将 2.躲将后是否有子被吃,被吃子能否解将
-
getCheckMate(
int team, [int depth = 10]) → List< String> - TODO 获取杀招 ,连将,连将过程中局面不会复原,不会被解将
-
getCheckMoves(
int team) → List< String> - 获取某方所有的将军招法
-
getChessWeight(
ChessPos pos) → int - Weight of a chess (Experimental nature)
-
getEatList(
ChessPos pos) → List< ChessItem> - 获取能吃的子的列表
-
isCheck(
int team) → bool - is checkmate 检查是否被将军
-
isCheckMate(
int team) → bool - is checkmate and deadlock 检查是否被将死
-
isKingMeet(
int team) → bool - is king meet 老将是否照面
-
isTrapped(
int team) → bool - is trapped 是否困毙
-
itemCanCheck(
ChessPos pos, int team) → bool - 检查某个子是否能将军
-
movePoints(
ChessPos activePos, [ChessPos? target]) → List< String> - 获取当前子力能移动的位置 target 为目标位置,如果传入了目标位置,则会优化检测
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
positionWeight(
ChessPos pos) → int - 位置权重
-
rootCount(
ChessPos pos, int team) → int - 获取某个位置的根数
-
teamCanCheck(
int team) → bool -
whether the team
team
can do checkmate 检查方是否能将军 -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
chessWeight
→ const Map<
String, int> - 棋子初始权重