ComputedScene constructor

const ComputedScene({
  1. required List<DrawItem> drawList,
  2. required Map<NodeId, Node> nodeById,
  3. required Map<NodeId, Matrix4> worldById,
  4. required Map<NodeId, Matrix4> inverseWorldById,
  5. required Map<NodeId, Rect2D> localBoundsById,
  6. required Map<NodeId, Rect2D> visualBoundsWorldById,
  7. required Map<NodeId, PathIR> pathIRById,
  8. required Map<NodeId, ImagePlacement> imagePlacementById,
  9. required Map<NodeId, IconTextPayload> iconTextById,
  10. required Map<NodeId, PathIR> iconPathIRById,
})

Implementation

const ComputedScene({
  required this.drawList,
  required this.nodeById,
  required this.worldById,
  required this.inverseWorldById,
  required this.localBoundsById,
  required this.visualBoundsWorldById,
  required this.pathIRById,
  required this.imagePlacementById,
  required this.iconTextById,
  required this.iconPathIRById,
});