ComputedScene constructor
const
ComputedScene({
- required List<
DrawItem> drawList, - required Map<
NodeId, Node> nodeById, - required Map<
NodeId, Matrix4> worldById, - required Map<
NodeId, Matrix4> inverseWorldById, - required Map<
NodeId, Rect2D> localBoundsById, - required Map<
NodeId, Rect2D> visualBoundsWorldById, - required Map<
NodeId, PathIR> pathIRById, - required Map<
NodeId, ImagePlacement> imagePlacementById, - required Map<
NodeId, IconTextPayload> iconTextById, - required Map<
NodeId, PathIR> iconPathIRById,
Implementation
const ComputedScene({
required this.drawList,
required this.nodeById,
required this.worldById,
required this.inverseWorldById,
required this.localBoundsById,
required this.visualBoundsWorldById,
required this.pathIRById,
required this.imagePlacementById,
required this.iconTextById,
required this.iconPathIRById,
});