setScale method
Implementation
void setScale(Vec3 scale) {
final wasUniform = this.scale.x == this.scale.y && this.scale.y == this.scale.z;
final isUniform = scale.x == scale.y && scale.y == scale.z;
if (!(wasUniform && isUniform)) {
// Non-uniform scaling. Need to update normals.
updateNormals();
}
this.scale.copy(scale);
updateAABB();
updateBoundingSphereRadius();
}