updateBoundingSphereRadius method

  1. @override
void updateBoundingSphereRadius()
override

Computes the bounding sphere radius. The result is stored in the property .boundingSphereRadius

Implementation

@override
void updateBoundingSphereRadius() {
  // Use the bounding box of the min/max values
  final data = this.data;

  final s = elementSize.toDouble();
  boundingSphereRadius = Vec3(
    data.length * s,
    data[0].length * s,
    math.max(maxValue!.abs(), minValue!.abs())
  ).length();
}