updateConvexPolyhedronRepresentation method
void
updateConvexPolyhedronRepresentation()
Updates the local convex polyhedron representation used for some collisions.
Implementation
void updateConvexPolyhedronRepresentation(){
final double sx = halfExtents.x;
final double sy = halfExtents.y;
final double sz = halfExtents.z;
List<Vec3> vertices = [
Vec3(-sx, -sy, -sz),
Vec3(sx, -sy, -sz),
Vec3(sx, sy, -sz),
Vec3(-sx, sy, -sz),
Vec3(-sx, -sy, sz),
Vec3(sx, -sy, sz),
Vec3(sx, sy, sz),
Vec3(-sx, sy, sz),
];
const faces = [
[3, 2, 1, 0], // -z
[4, 5, 6, 7], // +z
[5, 4, 0, 1], // -y
[2, 3, 7, 6], // +y
[0, 4, 7, 3], // -x
[1, 2, 6, 5], // +x
];
final List<Vec3> axes = [
Vec3(0, 0, 1),
Vec3(0, 1, 0),
Vec3(1, 0, 0)
];
convexPolyhedronRepresentation = ConvexPolyhedron(
vertices:vertices,
faces:faces,
axes:axes,
);
convexPolyhedronRepresentation.material = material;
}