calculateInertia static method
Implementation
static Vec3 calculateInertia(Vec3 halfExtents,num mass, Vec3 target){
final Vec3 e = halfExtents;
target.x = 1.0 / 12.0 * mass * (2 * e.y * 2 * e.y + 2 * e.z * 2 * e.z);
target.y = 1.0 / 12.0 * mass * (2 * e.x * 2 * e.x + 2 * e.z * 2 * e.z);
target.z = 1.0 / 12.0 * mass * (2 * e.y * 2 * e.y + 2 * e.x * 2 * e.x);
return target;
}