getWorldVertex method

Vector3 getWorldVertex(
  1. int i,
  2. Vector3 pos,
  3. Quaternion quat,
  4. Vector3 out,
)

Get a vertex from the trimesh,transformed by the given position and quaternion. @return The "out" vector object

Implementation

Vector3 getWorldVertex(int i, Vector3 pos, Quaternion quat, Vector3 out) {
  getVertex(i, out);
  Transform.pointToWorldFrame(pos, quat, out, out);
  return out;
}