calculateWorldAABB method
void
calculateWorldAABB(
- Vector3 pos,
- Quaternion quat,
- Vector3 min,
- Vector3 max,
override
calculateWorldAABB
Implementation
@override
void calculateWorldAABB(Vector3 pos, Quaternion quat, Vector3 min, Vector3 max) {
// Faster approximation using local AABB
final frame = _calculateWorldAABBFrame;
final result = _calculateWorldAABBAabb;
frame.position = pos;
frame.quaternion = quat;
aabb.toWorldFrame(frame, result);
min.setFrom(result.lowerBound);
max.setFrom(result.upperBound);
}