rigid_body_shapes/sized_plane
library
Classes
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SizedPlane
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A plane, facing in the Z direction. The plane has its surface at z=0 and everything below z=0 is assumed to be solid plane. To make the plane face in some other direction than z, you must put it inside a Body and rotate that body. See the demos.
@example
const planeShape = new CANNON.Plane()
const planeBody = new CANNON.Body({ mass: 0, shape: planeShape })
planeBody.quaternion.setFromEuler(-Math.PI / 2, 0, 0) // make it face up
world.addBody(planeBody)