calculateWorldAABB method

void calculateWorldAABB(
  1. Vector3 pos,
  2. Quaternion quat,
  3. Vector3 min,
  4. Vector3 max,
)

@todo use abstract for these kind of methods

Implementation

void calculateWorldAABB(Vector3 pos, Quaternion quat, Vector3 min, Vector3 max) {
  throw'calculateWorldAABB() not implemented for shape type $type';
}