calculateWorldAABB method
void
calculateWorldAABB(
- Vector3 pos,
- Quaternion quat,
- Vector3 min,
- Vector3 max,
@todo use abstract for these kind of methods
Implementation
void calculateWorldAABB(Vector3 pos, Quaternion quat, Vector3 min, Vector3 max) {
throw'calculateWorldAABB() not implemented for shape type $type';
}