calculateLocalInertia method

  1. @override
Vector3 calculateLocalInertia(
  1. double mass, [
  2. Vector3? target
])
override

Calculates the inertia in the local frame for this shape. @see http://en.wikipedia.org/wiki/List_of_moments_of_inertia

Implementation

@override
Vector3 calculateLocalInertia(double mass, [Vector3? target]) {
  target ??= Vector3.zero();
  target.setValues(0, 0, 0);
  return target;
}