calculateLocalInertia method

  1. @override
Vector3 calculateLocalInertia(
  1. num mass, [
  2. Vector3? target
])
override

Calculate the inertia of the box.

Implementation

@override
Vector3 calculateLocalInertia(num mass,[ Vector3? target]){
  target ??= Vector3.zero();
  Box.calculateInertia(halfExtents, mass, target);
  return target;
}