pointToLocalFrame method
Vector3
pointToLocalFrame(
- Vector3 worldPoint,
- Vector3? result
Convert a world point to local body frame.
Implementation
Vector3 pointToLocalFrame(Vector3 worldPoint,Vector3? result){
result ??= Vector3.zero();
worldPoint.sub2(position, result);
quaternion..conjugate()..vmult(result, result);
return result;
}