math/quaternion library

Classes

AxisAngle
Quaternion
A Quaternion describes a rotation in 3D space. The Quaternion is mathematically defined as Q = xi + yj + z*k + w, where (i,j,k) are imaginary basis vectors. (x,y,z) can be seen as a vector related to the axis of rotation, while the real multiplier, w, is related to the amount of rotation. @param x Multiplier of the imaginary basis vector i. @param y Multiplier of the imaginary basis vector j. @param z Multiplier of the imaginary basis vector k. @param w Multiplier of the real part. @see http://en.wikipedia.org/wiki/Quaternion

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