setFromVectors method
Set the quaternion value given two vectors. The resulting rotation will be the needed rotation to rotate u to v.
Implementation
Quaternion setFromVectors(Vec3 u, Vec3 v){
if (u.isAntiparallelTo(v)) {
final t1 = _sfvT1;
final t2 = _sfvT2;
u.tangents(t1, t2);
setFromAxisAngle(t1, math.pi);
} else {
final a = u.cross(v);
x = a.x;
y = a.y;
z = a.z;
w = math.sqrt(math.pow(u.length(),2) * math.pow(v.length(),2)) + u.dot(v);
normalize();
}
return this;
}