setFromAxisAngle method
Set the quaternion components given an axis and an angle in radians.
Implementation
Quaternion setFromAxisAngle(Vec3 vector, double angle){
final s = math.sin(angle * 0.5);
x = vector.x * s;
y = vector.y * s;
z = vector.z * s;
w = math.cos(angle * 0.5);
return this;
}