update method
update
Implementation
@override
void update() {
final bodyA = this.bodyA;
final bodyB = this.bodyB;
final motor = motorEquation;
final r1 = rotationalEquation1;
final r2 = rotationalEquation2;
final worldAxisA = _hingeConstraintUpdateTmpVec1;
final worldAxisB = _hingeConstraintUpdateTmpVec2;
final axisA = this.axisA;
final axisB = this.axisB;
super.update();
// Get world axes
bodyA.quaternion.vmult(axisA, worldAxisA);
bodyB.quaternion.vmult(axisB, worldAxisB);
worldAxisA.tangents(r1.axisA, r2.axisA);
r1.axisB.copy(worldAxisB);
r2.axisB.copy(worldAxisB);
if (motorEquation.enabled) {
bodyA.quaternion.vmult(this.axisA, motor.axisA);
bodyB.quaternion.vmult(this.axisB, motor.axisB);
}
}