pointInTriangle static method
As per "Barycentric Technique" as named
Implementation
static bool pointInTriangle(Vector3 p, Vector3 a, Vector3 b, Vector3 c,[Vector3? target]) {
c.sub2(a, _v0);
b.sub2(a, _v1);
p.sub2(a, _v2);
final dot00 = _v0.dot(_v0);
final dot01 = _v0.dot(_v1);
final dot02 = _v0.dot(_v2);
final dot11 = _v1.dot(_v1);
final dot12 = _v1.dot(_v2);
final double u = dot11 * dot02 - dot01 * dot12;
final double v = dot00 * dot12 - dot01 * dot02;
return u >= 0 && v >= 0 && (u + v) < (dot00 * dot11 - dot01 * dot01);
}