menu
cannon_physics package
documentation
collision/ray_class.dart
Ray
hasHit property
hasHit property
dark_mode
light_mode
hasHit
property
bool
hasHit
getter/setter pair
Will be set to
true
during intersectWorld() if the ray hit anything.
Implementation
bool hasHit = false;
cannon_physics package
documentation
collision/ray_class
Ray
hasHit property
Ray class