press property

Animation<double> get press

Press depth.

Implementation

Animation<double> get press => _press;
set press (Animation<double> value)

Implementation

set press(Animation<double> value) {
  if (identical(value, _press)) return;
  if (attached) _press.removeListener(markNeedsPaint);
  _press = value;
  if (attached) _press.addListener(markNeedsPaint);
  markNeedsPaint();
}